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Swarm of Lemures

Grande Corruptor · ND 3


Classe de Armadura 12

Pontos de Vida 45 (6d10 + 12)

Deslocamento 12 m (40 ft)


FORDESCONINTSABCAR
14 (+2)7 (−1)14 (+2)1 (−4)12 (+1)3 (−3)

Resistências a dano contundente, frio, perfurante, cortante

Imunidades a dano fogo, veneno

Imunidades a condição enfeitiçado, amedrontado, agarrado, paralisado, petrificado, envenenado, caído, contido, atordoado

Bônus de Proficiência +2


Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Ações

Multiataque. A criatura faz 2 ataques.

Vile Slime. Ataque com Arma: +4 para acertar, alcance 1,5 m, um alvo. Acerto: 2d8 + 2 de dano de veneno.