Swarm of Lemures
Grande Corruptor · ND 3
Classe de Armadura 12
Pontos de Vida 45 (6d10 + 12)
Deslocamento 12 m (40 ft)
| FOR | DES | CON | INT | SAB | CAR |
|---|---|---|---|---|---|
| 14 (+2) | 7 (−1) | 14 (+2) | 1 (−4) | 12 (+1) | 3 (−3) |
Resistências a dano contundente, frio, perfurante, cortante
Imunidades a dano fogo, veneno
Imunidades a condição enfeitiçado, amedrontado, agarrado, paralisado, petrificado, envenenado, caído, contido, atordoado
Bônus de Proficiência +2
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Ações
Multiataque. A criatura faz 2 ataques.
Vile Slime. Ataque com Arma: +4 para acertar, alcance 1,5 m, um alvo. Acerto: 2d8 + 2 de dano de veneno.