Vampire Spawn
Médio Morto-vivo · ND 5
Classe de Armadura 16
Pontos de Vida 90 (12d8 + 36)
Deslocamento 9 m (30 ft)
| FOR | DES | CON | INT | SAB | CAR |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Testes de Resistência SAB +3, DES +6
Resistências a dano necrótico
Perícias Furtividade +6, Percepção +3
Bônus de Proficiência +3
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses: The vampire can't enter a residence without an invitation from an occupant. The vampire takes 20 Acid damage if it ends its turn in running water. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Ações
Multiataque. A criatura faz 2 ataques.
Claw. Ataque com Arma: +6 para acertar, alcance 1,5 m, um alvo. Acerto: 2d4 + 3 de dano cortante.
Bite. Teste de resistência de CON CD 14, sofrendo 1d4 + 3 de dano perfurante mais 3d6 de dano necrótico em uma falha.