Dracolich
Imenso Morto-vivo · ND 17
Classe de Armadura 20
Pontos de Vida 225
Deslocamento 12 m (40 ft)
| FOR | DES | CON | INT | SAB | CAR |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 23 (+6) | 19 (+4) | 15 (+2) | 21 (+5) |
Testes de Resistência SAB +8, DES +6
Imunidades a dano necrótico, veneno
Imunidades a condição enfeitiçado, amedrontado, paralisado, envenenado
Perícias Furtividade +6, Percepção +14
Bônus de Proficiência +6
Legendary Resistance (3/Day, or 4/Day in Lair). If the dracolich fails a saving throw, it can choose to succeed instead.
Life Suppression. Creatures within 60 feet of the dracolich can't regain Hit Points.
Magic Resistance. The dracolich has Advantage on saving throws against spells and other magical effects.
Soul Gem. The dracolich has a magical gem. If the dracolich is destroyed while the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20 days, regaining all its Hit Points and appearing within 5 feet of the gem. The gem is a Tiny object that has AC 20; HP 50; and Immunity to Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the ritual consumes.
Ações
Multiataque. A criatura faz 3 ataques.
Rend. Ataque com Arma: +13 para acertar, alcance 3 m, um alvo. Acerto: 2d10 + 7 de dano cortante mais 1d8 de dano necrótico.
Necrotic Breath (Recharge 5-6). Teste de resistência de CON CD 20 em cone de 18 m, sofrendo 8d12 de dano necrótico em uma falha.
Ações Lendárias
3 por rodada — as descrições não vieram no import.